We would appreciate it if you want to give us feedback or suggestions. Some prefer to hack and slash while others prefer to play a tactical mage. The ranking has been done based on a classs ability to give and take damage, healing, and shielding. Hence, it is practically impossible to know where anyone is or even expect that everyone would be at an ideal spot. I'm pretty close to retiring Spellweaver and Cragheart into Two-Mini and Triforce respectively so it sounds like Two-Mini will cover for Triforce's problems? With the Cragheart you have another ranged aoe class like the Spellweaver only less damage and more healing, which doesn't work with the Tinkerer who is already heavily into healing. Can attest to Sun + Saw. Players must have complete information regarding all these classes to enjoy the game, and in Gloomhaven, there are over 20 classes in total. Thus, many times the Brute may have to go in a round earlier, which can lead to getting hit. Still, the combination works just fine as the Cragheart provides some healing when needed and a fair amount of ranged damage + aoe. Your suggestions are welcome; you can disagree with the ranking if you feel we have made a mistake. At level 1, for a Brute, there are 9 out of 15 cards that allow movement. My wife and I play together and we've unlocked several classes now. The Demolitionist is not a tank, although it becomes much better at level five when you get Mech Suit. A couple of people asked about this yesterday and I've seen questions about it before so I figured I'd make a guide for it in an easy-to-see place. This character tier list also assumes you are playing the base Gloomhaven campaign as these classes given the expansions change some mechanics (such as items) that influence their effectiveness. We are not the same content producer as Neural Net Games although we are definitely a fan of his work and still watch his class specific videos every time we create a new Gloomhaven mercenary after a retirement! Sometimes when you can't get a group together playing solo can be just as fun. need to use only two based on the situation. I'm looking for a pair of classes, not one specific class that is fun for 2P. Tinkerer: The only Brute combination I would not recommend. Or perhaps you enjoy playing solo. And most of the Mindthiefs cards (7 of 13) include Just guessing a 3 here. That being said, there are some characters that are undeniably better than others. Two-Mini: 5 - this is one of the three or four best classes in the game and is at its best in 2p. This board game has been a hit among hobbyists, the reason being the depth and intricacies make it extremely fun to play. Remove two of the -1 cards Replace a -1 card with a +1 card Add two +1 cards and then one +3 card. Create an account to follow your favorite communities and start taking part in conversations. The versatility of this character along with her power to heal makes her one of the best preferred gloomhaven characters. rate. It's just not great if you want to focus on a specific play style. This applies to both this turn buffs and lost card perma buffs Damage Taken - When you have two melee in a party it is way harder to just make the enemies do no damage for a round using invisibility.. This makes it difficult to get close and personal with enemies. The class can output good damage, and its damage absorption ability is superb. If it's a class we haven't unlocked, I won't uncover spoiler information. Things in this article show 1. Here is a more detailed overview of each class and how to play them. Just guessing a 3 here. Having the ability to heal, tank hits, do damage, and manipulate the environment, the Cragheart is a powerful class for those who like adapting and versatility. If the Hatchet werent so heavily reliant on The Favorite, it would be a better class. It is kind of a pain to deal with. a booster for the Spellweavers performance every turn. For a Scoundrel that isnt an option. And people dont announce their moves out loud. Honestly in a two player game, it's a pretty good combo. Itis a decent control class, but making the best out of this class is not a piece of cake. Press J to jump to the feed. A very good combination, although it does have its weaknesses that do need to be played around. The guide will make you able to set up the game board and all components before the other players arrive, so when they get to the table the action can get going. On the other hand, considering its positive aspects, it has Med packs, which are pretty good because they give some longevity to the other players. Nevertheless, choosing a character is an entirely personal endeavor. The simple Brute is really powerful when it comes to tanking. The Tinkerer is often devalued because it is not tough enough to be a tank or a glass cannon. Three Spears: 5 - this class is one of the two best in the game and is no worse at 2p. It is one of the games versatile classes that is almost invulnerable. Scoundrel: 2 - this class has partner difficulties at 2p. The Scoundrel class is very similar to playing a ninja or a rogue. Gloomhaven sees your group playing through numerous deadly scenarios where your choices and decisions alter the story and its conclusion. https://bit.ly/2wNsd7eUnlock special perks on our Patreon! A Cragheart mainly has ranged attacks and a few melee. A Mindthief will have to keep moving if they The Brute has a Starting off with only six health points, this mage is essentially a glass cannon with other bits mixed in. Besides, its attacks are also quite weak, making it a less than optimal class. Dreamcrawler Spears: 6 (this is the one I'm least sure about; I don't play him myself, and I'm not entirely convinced that our Spears player understands the class, but I can't say for sure). As I mentioned earlier, Scoundrel You just need to It demonstrates how each class has been placed into its respective category based on how good or bad it is. D tier is the last category on this Gloomhaventier list. However, since you'll probably be playing this game as this character for a long time, it's extremely important you choose a character that you'll enjoy and can keep up with the other players in the group. You should definitely go for it and up the difficulty. It has one of the highest pools for health and even comes with a little bit of healing. Beast Tyrant - Beast / Bear face / Angry cow. Two melee single-target damage dealers, the combination involves the Brute walking in to set them up and the Scoundrel following to finish them off. among the classes. If any enemies do get into damage-dealing range, the Cragheart can tank some hits with the best of them and provide some healing afterwards. As the name explains, the Scoundrel is great at looting and can get to it before anyone else does. You will also, perhaps, be supporting your team from the back. Tinkerer is the last class on the C tier. Hence you can get exhausted if you are not careful with the cards. Plan your moves and you can make most of your abilities. I have found he is just as strong at 2 as 4. damage, the Spellweaver may need to call upon their ally groups. Honestly, playing this combo feels a bit like cheating. 3 - Average (This class is neither good nor bad in 2p). She has one weak card for looting. And our article will revolve around the titles classes, giving you an overview so you can know which classes are the best and which are the worst. Even at level 1, they bring enough AoE to clear rooms very quickly, and the group don't really have any weakness. It is clear that the strength of the different classes often scales with the amount of players in the group. Mindthief: Another great Scoundrel combo. Summary The table below explains the entire article in a nutshell. Melee characters, on the other hand, should be optimized to deal as much damage as possible, so get a good weapon. You take control of 2 characters yourself and can play as you would with 2 people. Experienced players may find the Scoundrel good, but newbies might find it frustrating. Our first play ever, we won, but both had like 3 cards left at the end. And kudos for coming up with the build. Gloomhaven is a fantastic game. Not a good combo. you have to be careful while playing or you could risk falling behind your This feels like a weak stamina for the character. Your email address will not be published. However, stamina is a problem for Scoundrel with a hand size of 9 cards only and no way to get it back. Also, by having two naturally tanky characters, movement is very flexible. You have copious amounts of aoe damage without any melee allies, so you let the enemies come to you and pick them off one at a time or in groups. The Demolitionist is the only D-tier or useless class. Why me? 1 - Bad (You will struggle significantly playing with this class in 2p at higher difficulties). His obstacle manipulation also perfectly compliments a combo of aoe-based ranged characters as he can easily set up death zones, or can be used to slow down enemies as you kill them one by one. Gloomhaven has some classes which are quite average and are placed in the C tier. Cragheart: One of the two best starting two-character combos (alongside Spellweaver + Brute) and it may actually be the best. You can heal yourself or others. As I mentioned earlier, Spellweaver is the mage among the Gloomhaven classes. Now, Scoundrel is ranked sixth because it can get frustrating to play as a Scoundrel. With such a good class, you can deal consistent attacks on your enemies, giving you an edge over them. Our Gloomhaven tier list starts at S-tier and goes down to D-tier; the Quartermaster is the only S-tier class across the board, with the Mindthief, Red Guard, and Berserker in A-class. The rest are locked in the beginning but can be unlocked later in the game. It is, without a doubt, one of the finest RPG board games ever created. When you are trying to play a game where this happens for several rounds, you would begin to feel frustrated. With that in mind, I thought it would be interesting to see how experienced players would rank the classes they have used in a 2 player environment. Expansion characters in particular are slightly stronger in their specific expansion scenarios as these are clearly designed with these classes in mind. I think partly it would be depending on who your other partner is, too. Take this card, use it often especially since it has your best level 1 initiative. In the S tier, you will be able to find the most effective and best classes in the game. The Scoundrel wants a melee ally because of her "flanking" cards and the Cragheart is not that. I'd guess your friend is probably a bit too focused on one aspect of the class that's not at its best in 2p. minor healing ability but nothing too great. This B-tier class is capable of helping anyone learn the rules of the game and can be used to eradicate almost any threat that the group may face effectively. Making looting a priority early on is the biggest gap you can put between you and the enemy, elevating your combat ability from level one. As the tank of a party, it can be easy to lose track of the fact that other players can receive more experience simply . You will find above-average classes in the B tier. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. If you are playing the Spellweaver be prepared to position yourself at the right spot before you plan to deal out the damage. Tinkerers, they use cards to lose it. There are a total of 22 classes in the game. They are actually as good as the Brutes when we talk about health. Spellweaver: One of the two best starting two-character combos (alongside Spellweaver + Brute) and it may actually be the best. The third category on our list is the B tier. Shes dashing around with a Typically, the Scoundrel is much faster than the Brute so they may have trouble approaching the same enemy on the same round as the Brute may struggle to consistently go before the Scoundrel. The Mindthief also does a lot of damage but has to get in melee range and is much too squishy for the Tinkerer to keep alive, while the Tinkerer also can't regularly be relied upon to finish off the enemies that Mindthief approaches. This is one of the major reasons why gamers enjoy it so much. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. of 8 cards. In both the Cephlofair board game and its digital version, the Brute is designed to combine DPS and tanking ability. Moreover, Beast Tyrant is not good with its abilities in large groups. In this episode we review the six starting classes for Gloomhaven, the number 1 board game on boardgamegeek.com. Mindthief scores low on health. minor shield and can immobilize enemies to move them away while she dashes You can always put it back down if you start losing. You Might Enjoy: Dead Cells Weapon Tier List: The DEFINITIVE. It has a lot of scopes when it comes to the builds and various playstyles. its done with. One of the reasons it has been placed in the B tier is because it hits its stride later on, especially at level 9, when you can do some serious damage. scope of getting experience. Of absolutely any starting combo, I would avoid this one the most. Mindthief: I believe this is not a very good combo because both characters are squishy but one is still melee. With it, players can easily defeat powerful enemies without getting hurt. The following section of this tier list provides further details on the character ratings from the table above. Of course, upping the squishiness factor means you need to be even more careful to avoid taking damage, although the Mindthief can pull out his summon to tank some hits if you get into a rough spot. The Red Guard is a pretty good class and is a solid B-tier. However, if your party size is small, you wont find it effective. Also, by having two naturally tanky characters, movement is very flexible. Talking about scaling, Mindthief has got a couple of cards. However, it does have a few problems with scalability at really high levels, but early on, it is an absolute beast. Mindthief: Very similar combination to Brute + Scoundrel, the Mindthief is another fast single-target melee damage-dealer. Sunkeeper is the last class on the A tier. The scoundrel is quick on its feet, it runs in, loots and would dash out before anyone could catch up. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Tinkerer can use his few decent aoes in conjunction with the Spellweaver's aoes to take down large groups together and otherwise just focus on cc'ing enemies that get close. I know that at certain times having a little peace and quiet is nice. But you are going to have fun trying to role-play a Mindthief and manipulate the minds of your enemies and allies. You need to take the circumstances into consideration when going through the Gloomhaven classes. Subscribe! One of the strongest parts of the plagueherald game is hitting multiple targets, and not only does it hit multiple targets, but there are also a lot of effects where the enemies are going to suffer damage. The Berserker does huge damage, and with a couple of items, you can turn in multi-target damage and easily swing for upwards of 100 damage. This character is of the supporting class and keeps your team going. This combo is (in)famous as the starting bad combo. He can deal damage, but worse than any other starting character, and damage is what you'll want most of the time when you're just two characters. Check the second post for the poll, it's got plenty of votes so far. Heh, sorry about that. Save my name, email, and website in this browser for the next time I comment. However, they dont give you the ability to be super quick. attempt a loot from one hex away in addition to the regular. This calls for you to be cautious with card losses. This combo is (in)famous as the starting bad combo. The only D-tier class in Gloomhaven is the Demolitionist. Still, the combination works just fine as the Cragheart provides some healing when needed and a fair amount of ranged damage + aoe. While every character class in Gloomhaven is capable of contributing to the campaign content there are some class options that simply offer a greater chance of success, particularly when you factor in the difficulty selected and your party composition. She is another example of versatility in the ways she can be played. Ive considered doing more than the starters for some of my favourite locked classes but I dont think that will be anytime soon simply due to the time they take. Sun & Lightning Bolt: The Health-related shenanigans that happen are amazing. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. It has also got some cool stuff like Regenerate. That being said there are still some classes that either have an easier time at being effective, have greater flexibility to tackle scenario challenges or simply have a higher potential when played at their peak. Just want to say thank you for this post. I love his stuff. The table below explains the entire article in a nutshell. Summoner is the last B-tier class. She can heal, buff, do decent damage. A retaliate build might even be worthwhile. In other words, it is just slightly game-breaking and is an awesome class to play with. For something different, I also enjoyed playing scoundrel with two minis. Cragheart Symbol for the Cragheart in Gloomhaven Accordingly, I feel very confident talking about what works and what doesn't in such a party size. Aesther Diviner is a really powerful control class. There's also even less aoe (the Brute had a little) so you really need to try to separate enemies and fight them individually or in small groups as much as possible. Besides, speaking of its modifier deck, it is quite narrow. However, at level 1 a Tinkerer has 3 areas of effect ability that helps to boost your damage. Damage could have been better, though. quickly when needed. Thanks Dreamcrawler, glad you are enjoying the guides! Brute, the first C-tier class, is a solid starting character but has some flaws. I appreciate all the friendly input I've gotten in the past from this community! It doesnt do anything particularly well. While it's a good class to play if you want to get all the loot, attacking is more pain than it's worth. It is quite tanky and better than the Brute at tanking. VoidWarden is another C-category class. So invisibility losses value and healing increases in value The Tinkerer is low on health with only 8 health points and a weak shield. Spellweaver: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility). All the latest gaming news, game reviews and trailers. In addition, Inferno at level nine is one of the best cards in the game, and even at mid-levels, it has got some really good stuff. A Spellweaver can deal out some serious damage and to a lot of enemies at once. Also, Craghearts hand of 11 gives it good stamina. But, guess what? Just added it. Gloomhaven Brute Cards Now that we are clear with the perks we can head towards discussing the Gloomhaven Brute cards. Every board game hobbyist has heard of Gloomhaven. The Tinkerer is unique and interesting there's just so much you can do with it! I'm a devoted videogame fan who became a journalist at TopTierList to express my passion for vast fictional worlds in words. turn. This is because you have to consistently work around others and think about whether you want to summon decoys, heal people, hit an enemy with a flame, or hurl a net at an oncoming monster! Gloomhaven: Best Starting Items To Buy From The Merchant By Rebecca Timberlake Published Feb 19, 2022 When you make your first purchases from the merchant in Gloomhaven, be sure you pick the best starting items. The Tinkerer specializes in healing, which is just not very good in two-character parties (it's great to have a little but never good to have a lot). Today, we're ranking them to determine the best. Playing as a Mindthief allows you It is hereby Like I had mentioned earlier, a I would say this combo is fine, at best. Press J to jump to the feed. Also, it's worth mentioning that I'm considering whether there is an effective build that works in 2p, not necessarily the build you wanted to play with the class. I'll make this section a lot shorter by not going through all the characters that can pair with the Tinkerer. Having seen their synergy in play at 4p, I can say I was very impressed by how they mesh together and how much damage they can put out. Amazon, the Amazon logo, AmazonSupply, and the AmazonSupply logo are trademarks of Amazon.com, Inc. or its affiliates. [Recently held 6 enemies for 3 turns in a "you lose if enemy X reaches space 'a' " sort of scenario, just let my ally pick off valuable targets, then once the enemy count was lower, continued to not let anything deal damage for a few rounds while we mopped up -- I can't imagine this sort of 'stop literally every enemy' is tenable in bigger parties]. The six Gloomhaven starting classes are: Brute Cragheart Mindthief Scoundrel Spellweaver Tinkerer One line overviews of the Gloomhaven starting classes and symbols Brute Symbol for the Brute in Gloomhaven The tank that can do a fair amount of damage and push monsters into harm's way. Unfortunately, the Tinkerer is the one starting class that is quite handicapped in a two-character party. enemies Some of Mindthief cards even give you bonuses for damage on enemies So much stunning and XP. Agreed, the songs don't buff as many people at 2p but stunning or disarming half the room is strong. It cannot hit many targets, which adds to its weakness. Thanks for this list! Your party starts in the town of Gloomhaven and accepts missions that are described for you in a scenario book. Spears: 6 (this is the one I'm least sure about; I don't play him myself, and I'm not entirely convinced that our Spears player understands the class, but I can't say for sure). Heh yeah, I would suspect your suspicions of your Three Spears player are pretty accurate. Mindthief: I have no shame in saying I've never witnessed this combo in action so I have no idea how it would work. It's not particularly beginner-friendly and isn't the most interesting class in the world. Its got a card called minds weakness which is an augment that adds plus two to all melee attacks. It is a pain playing with the Scoundrel, even though they are really good. https://www.patreon.com/RageBadgerGaming/Some classes just are the yin to the other's. If you play this combo, one of these two classes will be playing at a significant handicap. The Mindthief is a melee damage-dealer like the Brute, only he gives up tankiness to be faster and deal more damage. Brutes have a hand limit of 10. to use the right spells at the right time and you can consume your enemies. You and your adventuring party take the role of ambitious mercenaries, embarking on quests to earn cash rewards and bolster your reputation. The more rifts you put out, the better things get. This acts like It can heal but not the way other classes can. Cragheart: 4 - this class shines with less allies. Games Finder Admin Playing with the Quartermaster class is great fun and can play many functionsin a squad. That's actually perfect for the Scoundrel as it aligns itself with her typical plan of "kill stuff before it hits you." But be careful, dont tank just because you are tempted to since you lack the abilities to reduce the damage you take. When it comes to Gloomhaven, some classes are better than others. (I've heard Sun + Circles is a really fun combo. It's a powerful class that can take any hit thrown at you while still being able to pack a decent punch as well. Scoundrel is a rogue character best suited for single target attacks.